<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Whale Speak &#187; business</title>
	<atom:link href="http://tamewhale.com/whalespeak/category/business/feed/" rel="self" type="application/rss+xml" />
	<link>http://tamewhale.com/whalespeak</link>
	<description>Infrequent &#38; Opinionated Web Farts</description>
	<lastBuildDate>Wed, 11 Jan 2012 19:46:00 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>More on criticism</title>
		<link>http://tamewhale.com/whalespeak/2011/02/more-on-criticism/</link>
		<comments>http://tamewhale.com/whalespeak/2011/02/more-on-criticism/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 11:59:01 +0000</pubDate>
		<dc:creator>Gavin</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://tamewhale.com/whalespeak/?p=237</guid>
		<description><![CDATA[Nice response from Andi Farr to my post about criticism. He raises a good point: Once the work is launched, it&#8217;s another story – even if they were to agree with incoming criticism, the prospect of going back to a client to say &#8220;we did this wrong&#8221; is an uninviting one. I agree that criticism [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.semibad.com/blog/no_ones_a_critic">Nice response</a> from <a href="http://twitter.com/#!/semiBad">Andi Farr</a> to my <a href="http://tamewhale.com/whalespeak/2011/02/how-do-we-criticise-web-work/">post about criticism</a>. He raises a good point:</p>
<blockquote><p>Once the work is launched, it&#8217;s another story – even if they were to agree with incoming criticism, the prospect of going back to a client to say &#8220;we did this wrong&#8221; is an uninviting one.</p></blockquote>
<p>I agree that criticism is rarely going to be about salvaging something.</p>
<blockquote><p>[...] if an agency is making shoddy work, then the likelihood is that they&#8217;ll either realise and get their act together, or lose all their clients / talent and eventually go out of business.</p></blockquote>
<p>This I&#8217;m not so sure about. It&#8217;s a sad fact maybe, but great work does not always equal success. Mediocre work sells if it&#8217;s marketed well.</p>
<p>My anxiety about this stems from the fact that what constitutes &#8220;great work&#8221; is not obvious. It&#8217;s very easy to be distracted by flashy graphic design, and it&#8217;s harder to communicate things like usability, accessibility, optimisations for speed and file size, and security. It&#8217;s our responsibility to educate clients about these things, but also sometimes to educate each other.</p>
]]></content:encoded>
			<wfw:commentRss>http://tamewhale.com/whalespeak/2011/02/more-on-criticism/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spec work does not equal design</title>
		<link>http://tamewhale.com/whalespeak/2010/06/spec-work-does-not-equal-design/</link>
		<comments>http://tamewhale.com/whalespeak/2010/06/spec-work-does-not-equal-design/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 17:23:24 +0000</pubDate>
		<dc:creator>Gavin</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://tamewhale.com/whalespeak/?p=188</guid>
		<description><![CDATA[In website design, speculative work stems from the idea of the designer as an artist. The idea that each designer has an identifiable style. The idea that the designer approaches each project with the main aim of creating something new, as opposed to building on what has worked well in the past. Also the belief that [...]]]></description>
			<content:encoded><![CDATA[<p>In website design, speculative work stems from the idea of the designer as an artist. The idea that each designer has an identifiable style. The idea that the designer approaches each project with the main aim of creating something new, as opposed to building on what has worked well in the past. Also the belief that a designer makes things pleasing to the eye and is not concerned with how they work, how they feel or what behaviour they inspire.</p>
<p>Some designers may like the idea of being an artist, of creating art, because the idea of art is somehow grander than the idea of being a craftsman. But when I need a chair, I need something that keeps my arse off the floor, I don&#8217;t want your re-interpretation of what it means to be elevated by four legs. Granted some people may make a better chair, a better-looking chair even, but you can easily distinguish those people by looking at the chairs they&#8217;ve made before. I don&#8217;t want an exploration of the idea of a chair, I want a solution to the problem of sitting at my desk.</p>
<p>A designer solves problems. And the problem is not &#8220;what&#8217;s the cutest shade of pink?&#8221; or &#8220;how big should I make my logo?&#8221;. For the average designer, these problems are practical and straightforward. How do I sell more widgets? How do I get more blog subscribers? But for the really great designers, the problems are deeper and more emotional. How do I make someone laugh? How do I create trust? How do I make a screen full of words and colours and shapes feel intimate?</p>
<p>Spec work doesn&#8217;t answer problems. It can&#8217;t. It doesn&#8217;t know you or your customers. It&#8217;s an explosion of colours and funky typefaces and drop shadows and gradients. It says: look at how many Photoshop tutorials I&#8217;ve read!</p>
<p>The convenience of spec work to the client is twofold. First of all, they know that the designer can produce work of a certain standard. But that&#8217;s what portfolios are for. Secondly, it gives them the illusion that they are choosing the best designer. They are deathly afraid of making a mistake, of being lumbered with work that doesn&#8217;t fit their needs and that makes them look out of touch, or dated, or boring.</p>
<p>And yet, that is exactly what they will avoid if they engage a designer in an ongoing process of collaboration. The design becomes an iterative, evolving masterwork and not a one-off afternoon&#8217;s doodling.</p>
<p>The benefit to the designer is that there is a chance that they will get paid. After all, someone has to get the job don&#8217;t they? This is the same thinking that gets people to play the lottery twice a week. Even if the odds of winning are higher than spontaneously bursting into flames, there is always a winner so why not me? And the more often I take part, the greater my chances right? Except none of these assumptions is true. And the only definite outcome is that the idea of design will be cheapened and misconstrued, not only to clients but to up and coming designers.</p>
]]></content:encoded>
			<wfw:commentRss>http://tamewhale.com/whalespeak/2010/06/spec-work-does-not-equal-design/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The myth of creative industries</title>
		<link>http://tamewhale.com/whalespeak/2010/06/the-myth-of-creative-industries/</link>
		<comments>http://tamewhale.com/whalespeak/2010/06/the-myth-of-creative-industries/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 15:37:31 +0000</pubDate>
		<dc:creator>Gavin</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[entertainment]]></category>

		<guid isPermaLink="false">http://tamewhale.com/whalespeak/?p=157</guid>
		<description><![CDATA[The lines between creation and distribution seem to get blurred in arguments about copyright law. What record companies and film studios and television channels and book publishers do is not what I think of as creative work; what they do is market and distribute creative work that is created by someone else. In an imaginary [...]]]></description>
			<content:encoded><![CDATA[<p>The lines between creation and distribution seem to get blurred in arguments about copyright law. What record companies and film studios and television channels and book publishers do is not what I think of as creative work; what they do is market and distribute creative work that is created by someone else.</p>
<p>In an imaginary future where no one paid for music or film or games, things like films that require massive investment up front would no longer be possible. Or at least the way they are made would have to change. Producers invest money because they expect a return, it&#8217;s a business decision but that idea of investment is separate from the art.</p>
<p>People write books and make music because they want to express something. Being paid for it is a pleasant side effect. It&#8217;s not the career choice for people who want to make money because making a living is hard and unlikely.</p>
]]></content:encoded>
			<wfw:commentRss>http://tamewhale.com/whalespeak/2010/06/the-myth-of-creative-industries/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gary Vaynerchuk at RailsConf 2010</title>
		<link>http://tamewhale.com/whalespeak/2010/06/gary-vaynerchuk-at-railsconf-2010/</link>
		<comments>http://tamewhale.com/whalespeak/2010/06/gary-vaynerchuk-at-railsconf-2010/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 21:00:35 +0000</pubDate>
		<dc:creator>Gavin</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[customer service]]></category>
		<category><![CDATA[marketing]]></category>

		<guid isPermaLink="false">http://tamewhale.com/whalespeak/?p=162</guid>
		<description><![CDATA[Great talk. I&#8217;m totally behind the idea of the &#8220;give a fuck&#8221; economy.]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-QWHkcCP3tA&amp;hl=en_GB&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/-QWHkcCP3tA&amp;hl=en_GB&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Great talk. I&#8217;m totally behind the idea of the &#8220;give a fuck&#8221; economy.</p>
]]></content:encoded>
			<wfw:commentRss>http://tamewhale.com/whalespeak/2010/06/gary-vaynerchuk-at-railsconf-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kathy Sierra at Business of Software</title>
		<link>http://tamewhale.com/whalespeak/2010/05/kathy-sierra-at-business-of-software/</link>
		<comments>http://tamewhale.com/whalespeak/2010/05/kathy-sierra-at-business-of-software/#comments</comments>
		<pubDate>Wed, 12 May 2010 11:42:55 +0000</pubDate>
		<dc:creator>Gavin</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[customer service]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://tamewhale.com/whalespeak/?p=159</guid>
		<description><![CDATA[It looks like Kathy Sierra has removed herself from the web but for those of us that miss her, here is an incredibly insightful talk about making your users feel amazing. About an hour long but worth it.]]></description>
			<content:encoded><![CDATA[<p>It looks like Kathy Sierra has removed herself from the web but for those of us that miss her, here is an incredibly insightful talk about making your users feel amazing. About an hour long but worth it.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/AYHNtX0C" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="350" src="http://blip.tv/play/AYHNtX0C" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://tamewhale.com/whalespeak/2010/05/kathy-sierra-at-business-of-software/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.228 seconds -->

